Login Register   Search
 email | del.icio.us del.icio.us | digg digg | technorati technorati | reddit reddit | stumbleupon stumbleupon | facebook facebook | newsvine newsvine
 Profile Print  

and I'm the technology teacher at Shepherd of the Hills Christian School in Centennial, CO.

I have a heart and passion for technology and for educational ministry for our Lord Jesus Christ.

This blog is a natural result of these unique interests. I have 20 years of teaching experience in Lutheran schools, the last five exclusively as a technology teacher.

I seek to use the talents that God has given me to enhance His Kingdom in new, exciting, and creative ways, utilizing the technology tools with which we have been blessed to enhance ministry for Christ.

 

CONTACT ME:

Email:

Skype: lutherantech

Click here for my del.icio.us links

 

 

 Cloud Search
 Blog Archives Print  
 Cluster Map Print  
 Lutheran Tech Print  
28

 

The article looks at gaming and how this activity might help build 21st century skills in our students. One paragraph from this article particularly struck me as insightful:

Studies of the brain have pointed to data suggesting that repeated exposure to video games reinforces the ability to create mental maps, inductive discovery such as formulating hypotheses, and the ability to focus on several things at once and respond faster to unexpected stimuli.

Assuming these results are correct, this certainly enlightens our exploration of the methods and tools necessary to meet the needs of students today. Programs such as Inspiration and FreeMind might be more than nice additions to a software library. They might really be indispensable tools for learning. In addition, in my judgment, we need to be careful not to place a negative value judgment on the ability for today's students to multi-task. Just because many of us cannot do the same thing doesn't make this a skill to be shunned. We should be working to reach out to these students in new ways now that our understanding of how their brain works is growing.

There are several components of video games from which educators call learn. For instance, video games are compelling in part because they meet the qualifications of the user through multiple levels of expertise. They also are excellent in giving immediate feedback concerning success or failure, and they allow students to learn how to improve through their failures. Do we always incorporate these ideas into our lessons, and what would happen to education in our classroom if we did?

Actions: | Permalink | Comments (0) RSS comment feed | Kick it! | DZone it! | del.icio.us

Post Rating

Comments

There are currently no comments, be the first to post one.

Post Comment

Name (required)

Email (required)

Website

Enter the code shown above:

  • A Whole New Mind, by Daniel Pink: Actually, I'm re-reading this book (I may have to purchase a copy for myself instead of always using a library copy!)  Pink identifies six senses that are becoming essential for success in 21st century society. An excellent read for all educators and church leaders, even though it is not written from a Christian perspective.
  • Crazy '08, by Cait Murphy: A great study of the famous 1908 baseball season -- the last one where the Cubs won the World Series. Very much enjoying the description of the most memorable game in Cubs history -- the 4-2 victory at the New York Giants in the final National League game of that season.
 

Copyright 2005 Icthus Technologies  | Privacy Statement